And they're not in range to any other carrier or airbase, so I know I'm going to lose them too! The dice didn't get any better on my attack or defense rolls- they manage to cause heavy damage to the Nimitz flight deck, preventing me from launching aircraft plus any aircraft in the air now can't land. So, in other words, the Kiev carrier battle group sneaked up on me! Since they know I'm there- they attack, and I don't have my defenses up! My opponent's turn: Detection phase- Satellites: succeed Aircraft: succeed Radar: succeed Sonar: succeed Spotters: succeed. Also, I only have a routine combat air patrol up (six F-14 Tomcats). Since I failed to detect the enemy ships, we continued to proceed to the North Sea under full power- which gives you a penalty on defense rolls. I rolled my detection phase: Satellites: fail Aircraft patrol: fail Radar: fail Sonar: fail spotters: fail. I knew that the Kiev carrier battle group was in the general area, but not specifically where. This causes penalties to the "Detection" rolls. We rolled for weather, and came up with "Strong Gale". My turn began in the middle of the Atlantic, about a thousand miles from any shore. I had the USS Nimitz carrier battle group (which included the battleship USS Wisconsin, two Los Angeles-class attack submarines, several missile cruisers, and a bunch of destroyers) trying to get from Virginia to the North Sea to help support the British Royal Navy suppress a naval assault from a combined Russian/East German/Polish attack. The game was published in 1987, and used used fleet capabilities from that year.Īnyway, I played the US Navy, and he played the Soviets as we fought a major naval battle in the North Atlantic. 20 years ago, a good friend talked me into playing "Second Fleet", a strategic naval wargame from Avalon Hill played on a HUGE hex map of the North Atlantic.
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